The Good
- You can "beat the game" (clear all the areas) without spending real money
- At one point, you can farm (for Summon Stones/Spirit Points) all day long without resting
- Combat is simple and casual-friendly
- Friend List is huge (up to 100 slots)
- Destiny Summon gives away a free spirit daily
- Spirit Hunting feature gives away free spirits
- It has trade function
- Raid Point generation is fast
The Bad
- Practically only 1-2 Super Rare allowed in the party
- All party members share SP gauge for abilities
- Some spirits have abilities so good it makes other spirits useless
- Super Rare is useless at endgame without Limit Breaking 4 times
- Limit Breaking a Super Rare 4 times is difficult (requires 4 Jokers or duplicates)
- Touchscreen input only
- Transition between windows is slow
- Long wait at start screens
- Spirit renting fee is too high, even from friends
- No deck saving (no switching between decks)
- Cannot confirm Raid Point number at main screen
- No ability and status preview of the spirits in the shop
Biggest Problem: Gameplay Limitation
In order to fill up all 5 slots in the party, you can only use 1-2 Super Rare, to maximize the damage at endgame. There're not many reasons to collect lower-tier Super Rares since you don't get to use them anyway. Furthermore, since all party members share the same SP gauge, you're forced to use only the best abilities for the entire fight. It kills creativity.
In my opinion, most of supportive abilities are useless because it costs too much SP. The cost of these low priority abilities should be lower. This's the best solution that requires only little tweak and doesn't ruin the game balance.
This game also should have a synthesis that lets you overwrite spirit's ability and skill. This will change the game dramatically as you'll be able to create a good looking spirit with the meaningful ability and skill.